I was creating this story game where a man went to a casino and try to win his daughter back by gambling. My intention was to create three different games like roll a dice or russian roulette. As The Player reach enough money, the player can choose to walk out and triggers the ending. Player can also choose playing.

WARNING
**Violence

**Curse Word

StatusPrototype
PlatformsHTML5
AuthorLogan Ping
Made withTwine

Comments

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The beginning of the game sets a dark foreshadowing for the game. combined with the funky fonts, it is quite astonishing and scary. The idea of trading body parts for money and take on a while gamble is quite exiting! You gave player just enough information for the game thus making us curious about what happens next? I think this by itself is quite brilliant.

The intro is so cool. The blurring texts is so intense and makes the story more interesting. The stake is really high, I can definally see later in the game how intense and scary it could be. I would love to see some lore development during the actual gambeling playthrough, it has a lot of potential. Can't wait!

I love the intro narrative. Instead of directly starting the main gambling part, the intro help to clarify the settings and immediately tells me it is more of a violent and bloody (in a good way) game. I also really like how you play with the fading sentences. I can almost imagine an inner voice screaming hard and losing its voice. I think the logic of the gambling part can be more sorted out, how the number rolled out reflects to the money.

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The intro of this game makes the player more focused. By writing down what the player is likely to actually hear without any detailed explanations, it makes it very easy to empathize with the current situation. Additionally, the blurred letters are reminiscent of player's self-talk. These presentations make the game more stimulating and allow you to focus on the game.

Also, I really like the idea of this game. This game makes me feel like I'm actually gambling at a casino. It's amazing that Twine's various techniques were used to create this scene of gambling in a casino.